What Brain?

That Brain. It is a cluster of neurons based in Stockholm, working at thinking up amazing ideas and realizing them in the form of interactive entertainment. It is a somewhat different Brain. Its plans are grand and its journey ahead is long.

To get in touch with it, poke@thatbrain.se


Björn Albihn“Getting into games is the best thing I’ve done. Though I’ve worked way too many unpaid hours and seen myself and others burn out after crunching for weeks—I’ve always defended the industry because I know that I will never have another job I will love as much. I don’t think there is any other place where you can meet so many creative and dedicated people. I also think that we are barely scratching the surface of what we can do with gaming. I have worked at Grin as Lead Character Artist, then at Gameloft in Shanghai as 3D Concept Artist, followed by a time as freelance. It has given me a taste of everything from mastodon triple A games and MMO’s to mobile and social gaming. Now, I want to use what I have learned over the years and create something new, unique and interesting.”

Jonatan Crafoord“I was in music college and wanted to become a rock producer, but all the teachers from the music industry seemed cynical and bitter about the business. When I found the games industry I knew I was home. Here we have art, music, literature, crafts and technology meeting and moving forward at the speed of our imagination. I worked as a sound designer, first at Grin on various action games and later at Media Molecule on LittleBigPlanet. When games retail took a turn for the worse I decided to take matters into my own hands. I got a business degree and started my newest mission—to help the games industry lead us into the digital era. I believe that games are for everyone and that anyone who enjoys creativity or technology should consider a career here.”


Ville Ericsson“I am a total nerd, I love videogames and art, I’ve been gaming and drawing since I was a kid. Combining those two passions by making concept art and illustrations for games is what I naturally progressed to doing after finishing my studies at Atelier Stockholm, a traditional art school with a focus on drawing and painting from life. I’ve worked with companies such as King.com and Applibot, and I always strive to improve my own personal work. It’s exciting to be a part of the gaming industry when there are so many interesting changes and developments going on and I look forward to seeing where it might take us.”

Alexandra Meurling“I’m a Northern girl—or Southern, depending on which side of the Arctic Circle you live—with nerdy glasses, a love for ‘70s music, and a nose which in spite of all efforts continues to defy gravity. I didn’t grow up as a gamer (unless playing Monopoly or Trivial Pursuit qualifies me for that epithet), but rather as a bookworm, and I didn’t discover the world of gaming until I was well into my twenties. In other words, I’m a novice when it comes to game development; even so, as I’ve found with most things, a lot of it boils down to storytelling. And telling stories is something I do really well.”

Team images for press use


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